Traveller-digest     Saturday, October 9 1999     Volume 1999 : Number 1179



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Re: Annic Nova 
Re: Annic Nova (canon) 
Re: subsector/sector mapping software
Re: Firing two guns at once
Eye Dominance
[none]
Re: Annic Nova
Re: subsector/sector mapping software 
Re: Annic Nova 
The elusive Feudal Technocracy...
Re: The elusive Feudal Technocracy...
Re Annic Nova TTA
A primer on jump fuel in traveller
Re: The elusive Feudal Technocracy...
TML ROSTER UP!
RE: Firing two guns at once
RE: Firing two guns at once
RE: Firing two guns at once
RE: Firing two guns at once
RE: Firing two guns at once
RE: Firing two guns at once

----------------------------------------------------------------------

Date: Sat, 09 Oct 1999 15:21:59 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: Annic Nova 

> Okay...a bunch of people said:
> 
> >>>The energy storage devices on the Annic Nova accumulates solar energy over a
> >>>period of 1-6 weeks. Once they have accumulated enough energy the ship can
> >>>jump. If they are not jump drive style capacitors, they are something even
> >>>better. Annic Nova dosen't need any fuel tanks. That puts her one up on
> >>>every other known ship in Charted Space.
> [...]
> > The accumulator looks to be about 10 squares long & 1 square wide, which 
> > means on the order of 5 dtons *if* it is only 1 deck high.  I suspect it's 
> > probably *2* decks high, but I haven't read Mrc's mind lately.
> 
> Isn't there a cross-section view of Annic Nova in the book somewhere, to
> show how the ramp works and pinnaces attach?

There are standard type deck plans in the book on Pg 7 & 8.  The accompanying 
text explains how the decks are put together.  There's just an overall sketch 
of the boat on the title page showing an outside view of the ship, but no 
cutaway view.
 
> > The accumulator is charged up by a solar panel grid *1 km* in diameter in 1 
> > to 6 weeks.  It stores enough energy to power a J2 *and* a J3 *AND* provide 
> > internal power & life support for 60 days.
> 
> Okay.  Assuming 1 kW/m^2 incident radiation, a perfectly efficient solar
> collector would generate 1 GW of power if it has an area of a square km; 
> over one to six weeks, that's going to be somewhere between 600 to 3600
> terajoules of energy.

Assume it's not 100% efficient, and keep in mind that different stars put out different amounts, intensities and *colours* of lights.  A real dim red dwarf isn't going to put out anything *near* what a Sol-sized G will.  Also, the panel is 1 klick in diameter, and it's a *circle*, so you aren't going to get a full 1 sq km of collector.

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Sat, 09 Oct 1999 15:25:20 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: Annic Nova (canon) 

> In mail you write:
> 
> > Ya know, I've never been a Conon freak, and maybe this ship is one of
> > the reasons why. It was the first "Book Adventure" I ever ran. My
> > players spent a lot of time travelling in their recovered Annic Nova.
> > Now it's broken and I guess they never really had any of those
> > adventures!
> >
> > Com'on! The reason I gave, when asked, after a lot of time had passed,
> > why the PC's couldn't duplicate the drives in the Nova, was simple. I
> > said they could... if they could find a supply of the element used in
> > construction of the capacitors. It seems that the storage capacitors
> > used plates of an unknown element. No material known to Imperial science
> > could be used and still duplicate the storage efficency.
> 
> *Please*. Do not use "unknown elements". That's Star Trek BS.

Onesium is used in Traveller, guy.  *grin*  Mostly in the FASA supplements.  
It's described as being a transuranic element in the 'island of stability' 
where the halflives go back up over microsecond duration.
 
Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Sat, 09 Oct 1999 15:30:42 -0600
From: "David J. Golden" <goldendj@pcisys.net>
Subject: Re: subsector/sector mapping software

At 08:27 AM 10/8/99 -0400, you wrote:
>Howdy!
>
>Matt replied to Mark:
>> Jim Vassilakos' Galactic is pretty damn good, try the following
url:
>> www.chara.gsu.edu/~lewis/Traveller/gal24.zip , but it's about 6MB.
>> 
>> 
>> >Hi
>> >Can someone recommend the best subsector mapping software?
Dos/Windows or
>> Linux
>> >preferred, but I can handle other formats.
>> >--
>If you go with Linux, and have Perl and Perl/Tk, I have a partial
port
>of Galactic available at www.radix.net/~herveus/traveller/

	Anything Linux-specific about this port, or will it work on any
Perl/Tk platform?

- -- "Conscience is the inner voice that warns us somebody may
   be watching" 
   -- H. L. Mencken

------------------------------

Date: Sat, 09 Oct 1999 15:27:16 -0600
From: "David J. Golden" <goldendj@pcisys.net>
Subject: Re: Firing two guns at once

At 09:10 AM 10/8/99 -0500, you wrote:
>Not a bad idea.  However, I would have the GM handle the cups and
beads,
>requiring the players to keep track of their ammo mentally (just as
one
>must do when firing an actual weapon).  That way, if the player
loses
>track, and pulls the trigger on an empty chamber, the GM can
gleefully
>display the empty cup, shrug, and say, "C'est la guerre."
>
>Note:  As a player, I will often change magazines when I'm getting
>_close_ to running dry, especially if there's a short lull in the
>firefight (such as when the enemy is reloading).

	As a real person, this was part of my firearms training ... you
*always* take advantage of a lull to make sure that the next hot
period finds you with a full magazine. Sucks to run empty halfway
through.

	The other part of my training was to use the lull to pick up a
*real* weapon ... in combat, a handgun is only to give you a chance
to get the long-arm you should have already been carrying.

- -- "Conscience is the inner voice that warns us somebody may
   be watching" 
   -- H. L. Mencken

------------------------------

Date: Sat, 9 Oct 1999 15:45:42 -0400 (EDT)
From: "William F. Hostman" <aramis@gci.net>
Subject: Eye Dominance

>> The one that got me thinking was the comment about dominate eye and
>> hand.  See, I'm very righthanded, but left eye dominate.
>
>That post intrigued me as well, Jesse was the author, wasn't he? How common
>is this cross-dominance? I have never heard of such a thing, but it brought
>to mind the way I shoot.

Being Right handed, left eye dominant, I discovered when shooting
competitively that it was in my best interests to shoot left handed. It
also freed up my good hand to work the action (Used a left handed rifle).
And, since we were using team weapons, it also meant fewer users per weapon.

Of the 12 guys I shot with, 3 were lefties, and only one shot leftie,
besides myself. The two other lefties were right eye dominant, and shot
right handed. None of the other right handers were left eye dominant.

William F. Hostman  |  "Smith & Wesson: THe original Point and Click
interface!"
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-
533
Mailto:aramis@gci.net http://home.gci.net/~aramis http://www.alaska.net/~mhaa
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+

------------------------------

Date: Sat, 9 Oct 1999 15:45:42 -0400 (EDT)
From: "William F. Hostman" <aramis@gci.net>
Subject: [none]

>In a message dated 10/8/99 4:58:56 PM !!!First Boot!!!, cberry@cinenet.net
>writes:
>
><< And with active control
> and constant .1 g thrust,  >>
>
>actually 24 hours thrust (the fuel capacity of the two pinnaces), but I agree
>with you...
>

Meep! Wrong Answer! The Annic Nova is a CT designusing CT pinnaces... Fuel
load is 1 month for the PP, and the drives simply require a working PP.
Based upon the canonical month that's 28 days.

William F. Hostman  |  "Smith & Wesson: THe original Point and Click
interface!"
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-
533
Mailto:aramis@gci.net http://home.gci.net/~aramis http://www.alaska.net/~mhaa
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+

------------------------------

Date: Sat, 09 Oct 1999 15:38:47 -0600
From: "David J. Golden" <goldendj@pcisys.net>
Subject: Re: Annic Nova

At 08:59 AM 10/8/99 PST, you wrote:
>You can survive a long time in places that aren't all *that* Edenish
if
>you know some fairly *simple* survival skills. Like how to test food
>for toxins. 

	"Hey Mikey ... taste this!"

- -- "Conscience is the inner voice that warns us somebody may
   be watching" 
   -- H. L. Mencken

------------------------------

Date: Sat, 09 Oct 1999 16:07:36 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: subsector/sector mapping software 

> >If you go with Linux, and have Perl and Perl/Tk, I have a partial
> port
> >of Galactic available at www.radix.net/~herveus/traveller/
> 
> 	Anything Linux-specific about this port, or will it work on any
> Perl/Tk platform?

I copped it and tried it out, but I can't get it to work.  Course, I'm not a 
Perl *OR* TK programmer, so YMMV.

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Sat, 09 Oct 1999 16:17:46 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: Annic Nova 

> At 08:59 AM 10/8/99 PST, you wrote:
> >You can survive a long time in places that aren't all *that* Edenish
> if
> >you know some fairly *simple* survival skills. Like how to test food
> >for toxins. 
> 
> 	"Hey Mikey ... taste this!"

*SPEW*!!!!!!!!!!!

ROFL!!!!!!!!!!!!!

Dammit, Dave, you owe me a keyboard!!!

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Sat, 9 Oct 1999 16:18:31 -0400
From: "Chris Peers" <peersce@mindspring.com>
Subject: The elusive Feudal Technocracy...

I have read the definitions.  What does the TML have to say on it.  What is
it?  Why does it come about?  How do the citizens live?  Interested to hear
all answers.

------------------------------

Date: Sat, 9 Oct 1999 16:17:55 -0400
From: "pould" <pould@netcom.ca>
Subject: Re: The elusive Feudal Technocracy...

The world is divided in two classes of people: those who know how to program
computers and those who sell them donoughts...

Daniel Poulin
pould@netcom.ca

- ----- Message d'origine -----
De : Chris Peers <peersce@mindspring.com>
 : <traveller@lists.imagiconline.com>
Envoy : 9 octobre, 1999 16:18
Objet : The elusive Feudal Technocracy...


> I have read the definitions.  What does the TML have to say on it.  What
is
> it?  Why does it come about?  How do the citizens live?  Interested to
hear
> all answers.
>
>

------------------------------

Date: Sat, 9 Oct 1999 16:34:17 -0400 (EDT)
From: "William F. Hostman" <aramis@gci.net>
Subject: Re Annic Nova TTA

>Right, but why use solar power at all? There's nothing magical about the
>electricity you get from solar panels. Why not just install a normal
>power plant and let it fill the accumulators?

Hmm... Could be because the sail is also collecting hydrogen ions in it's
matrix for use in jumping???

William F. Hostman  |  "Smith & Wesson: THe original Point and Click
interface!"
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-
533
Mailto:aramis@gci.net http://home.gci.net/~aramis http://www.alaska.net/~mhaa
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+

------------------------------

Date: Sat, 9 Oct 1999 16:57:17 -0400 (EDT)
From: "William F. Hostman" <aramis@gci.net>
Subject: A primer on jump fuel in traveller

>Date: Sat, 9 Oct 1999 11:03:23 -0500 (CDT)
>From: Nathan Yourchuck <yore@visi.com>
>Subject: Jump Drive Question
>
>I am new to Traveller so please excuse this silly question.
>
>In Mileu 0 they talk about jump-drives limiting range, but I don't
>understand that. Can't cargo ships carry enough fuel to initiate
>plenty of extra jumps without needing to refuel at gas giants and stuff?

Basic asumption of CT, TNE and T4 for jump fuel: 10% of the hull's volume
per jump number for jump fuel for one jump of the drive's rating.

So, at best, (since you need at least 10% for controls and a bunk, and
we'll assume 10% for a power plant and jumpdrive) is 8 parsecs range (80%
remaining), and then with no useful capacity.

Under MT, thigs are slightly better, but are still not great.
Jn	Drive%	Fuel%
1	2%	10%
2	3%	15%
3	4%	20%
4	5%	25%
5	6%	30%
6	7%	35%

since a ship can make no more than it's drive rating per jump, and again,
the 20% loss figure is useful (1g, J6) you can get roughly 2J6.

More reasonably, tho, 3J4 is much cheaper, and almost as good. But again,
you run into the lack of usefull payload. It is feasable under MT to carry
2Jx fuel on ships with j1-3, and still get a reasonable payload.

one other complication of TNE: Due to maneuver fuel and jump fuel both
being LHyd, one can easily steal up to a parsec or two worth of fuel from
the Maneuver fuel... in emergencies.

Most designs in traveller have fuel enough for one jump of max drive
rating. Demountable cargo tankage for extra fuel is canon, see The
Traveller Adventure, chapter "In Search of Longer Legs".
Drop Tanks (which you charge your drive capactiors on the fuel from, then
jettison) are also canon, See Bk5:HG and Sup7:Traders & Gunboats.

Charging off of a station is not canonical. It can be assumed therefore
that, for some reason, you can't do that.... altho, logically, I can see it.

Jump Torpedoes are semi-canonical; that it, they have appeared in cannon,
but not consistantly. Different printings of the LBB's alternated between
them being there and not. The Bk 2 and Bk 5 prohibitions on jump drives on
ships displacing less than 100 tons make it questionable. TNE allows jump
drives on smaller craft.

One other consideration: Banks aren't going to want to finance anything
that can get away from their skip tracers by reduced time between jumps.

William F. Hostman  |  "Smith & Wesson: THe original Point and Click
interface!"
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-
533
Mailto:aramis@gci.net http://home.gci.net/~aramis http://www.alaska.net/~mhaa
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+

------------------------------

Date: Sat, 09 Oct 1999 23:16:57 GMT
From: j_pete@bellsouth.net (Pete)
Subject: Re: The elusive Feudal Technocracy...

On Sat, 9 Oct 1999 16:17:55 -0400, "pould" <pould@netcom.ca> wrote:

>The world is divided in two classes of people: those who know how to program
>computers and those who sell them donoughts...
>
>Daniel Poulin
>pould@netcom.ca
>

That reminds me of Scott Adams'(of Dilbert fame) article a few years
ago titled "Men who use computers are the new sex symbols of the
nineties" I still have it on my refrigerator.


================================================================================
- - Pete                                                      j_pete@bellsouth.net

"Don't talk to me about naval tradition. It's nothing but rum, sodomy, and the
 lash."                                              -Winston Churchill

Pete 0609 D258A85-3 S kk- hi++ as+ va++ dr++ so zh- vi+ da++ A833
- -----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GCS d- s:+: a- C+++ UH++$ P-- L+ E-- W++ N++ o-- K- w++++(---)$ !O M-- V- PS-- 
PE++ Y+ PGP t+ 5++ X+ R+ tv+ b+++ DI++ D++ G e+ h--- r+++ y+++
- ------END GEEK CODE BLOCK------
NOG #74   Nova 700

------------------------------

Date: Sat, 09 Oct 99 18:25:01 -0500
From: "Eris Reddoch" <eris@pcola.gulf.net>
Subject: TML ROSTER UP!

Hi!

I've finally caught up with all the submissions and put together a
simple access for the TML Roster.  

www.crosswinds.net/~erisr

I removed the email addresses from the list as the default...better
safe than sorry.  <g> If you want me to add back your address or
include a url drop me a private line.

Don't expect anything fancy, I just wanted to get *something* up.
At the moment, I have a formatted text version and a spreadsheet
readable (comma delimited) version online.  I'll get something a
little fancier for email and links online as time permits.

Take a look and tell me where I screwed up. <g>

Eris
- -- 
- -----------------------------------------------------------
"Eris Reddoch" <eris@pcola.gulf.net>    using MR/2 ICE #245
- -----------------------------------------------------------

------------------------------

Date: Sat, 9 Oct 1999 16:49:06 -0700
From: "Jesse DeGraff" <fenris@slip.net>
Subject: RE: Firing two guns at once

It was an interesting experiment and much more fun than
> firing a 12 gauge shotgun one-handed - which I don't recommend, on the
> grounds that something that makes your wrist compress so that you can
> feel it bounce back can't be very good for said wrist.
>
>
>
> --
> Rupert Boleyn <paradise.net.nz>
> Wellington, New Zealand
>
> A pessimist is an optimist with a sense of history.
>


Unless you're shooting a SPAS-12 one handed, which has almost no recoil.
You just have to have a pretty strong arm to raise that 10 pound beast :)

Jesse

------------------------------

Date: Sat, 9 Oct 1999 17:08:08 -0700
From: "Jesse DeGraff" <fenris@slip.net>
Subject: RE: Firing two guns at once

And how many use use autoloaders in RL because of it?  :)  I still plan on
getting a classic revolver just to have it, but my HK USP will always remain
my weapon of choice for "social" situations about the house.

One of the things that we do at DSC (Defensive Shooting Club here in San
Jose, CA) is mandatory tactical reloads.  Stage begins, we engage a certain
number of initial targets, get behind cover, tactical reload, and engage the
remaining targets.  Finishing the stage with a tactical reload is also
common, and a very good thing to do.

FYI for those that are confused.  A "speed reload" or "emergency reload" is
when you shoot the gun dry and dump the magazine while you're reaching for a
fresh magazine.  A proper "tactical reload" is when you stay alert for
continued threats, reach for a fresh magazine while holding it between
pointer and middle finger with butt of mag in the heel of your palm, drop
the partial mag between your thumb and pointer finger, and immediately seat
the fresh mag in one motion.  Your weapon remains up and viable should a
target suddenly appear, and you retain the unused ammo should you REALLY
have a bad day and need to reload again.

If the descriptions confusing, let me know.  I can take pictures and post
them on my website for clarification.

Best,
Jesse



> -----Original Message-----
> From: owner-traveller@lists.imagiconline.com
> [mailto:owner-traveller@lists.imagiconline.com]On Behalf Of
> Sethkimmel@aol.com
> Sent: Friday, October 08, 1999 11:38 AM
> To: traveller@lists.imagiconline.com
> Subject: Re: Firing two guns at once
>
>
> In a message dated 10/8/99 4:56:23 PM !!!First Boot!!!,
> johnson@pharmacy.arizona.edu writes:
>
> << Note:  As a player, I will often change magazines when I'm getting
>  > _close_ to running dry, especially if there's a short lull in the
>  > firefight (such as when the enemy is reloading).
>
>  Which is also proper RL firefight discipline, as well.
>   >>
>
> I was taught to tactically reload my revolver as well in the
> Police Academy
> by one of the instructors when I asked him. Since you only get 6
> shots, this
> IS a consideration...
>
>  You fire two shots, break open the weapon (open the cylinder),
> and use the
> ejector rod to raise the cartridges PARTIALLY. You then use your
> off hand to
> MANUALLY remove the two empties and then insert two fresh cartridges. You
> then close the cylinder and fire two more rounds, and then repeat the
> procedure. This is a pain in the A**, but it does allow you to
> continually
> fire a revolver with a full cylinder, and if you are charged, you
> still have
> four more shots in reserve...
>
> If you have only one weapon, this is a good method, since
> otherwise topping
> off a revolver meant dumping entire cylinder onto the ground (empties and
> unfired both). You rapidly ran out of ammo, especially as my
> gunbelt carried
> only two dump pouches (reloads). I cheated and carried Bianchi
> speedstrips
> and HKS speedloaders in my pockets (these weren't authorized in
> '86). This is
> also how the "New York" reload was invented (you could carry a
> second weapon
> under your uniform, but no speedloaders - go figure); you reloaded by
> switching weapons...
>
> Ob Trav: How many of your characters take Auto pistol instead of
> revolver for
> this reason?
>

------------------------------

Date: Sat, 9 Oct 1999 17:13:40 -0700
From: "Jesse DeGraff" <fenris@slip.net>
Subject: RE: Firing two guns at once

Yup, that was me.  It actually fairly common enough that my friend and
founder of DSC Dan Niemi does a cross dominant check as part of the basic
pistol course that he teaches.

With the sligshot, do you mean you hold it in your right hand?  Never heard
of anyone but a southpaw doing that.  Interesting.

Jesse

> -----Original Message-----
> From: owner-traveller@lists.imagiconline.com
> [mailto:owner-traveller@lists.imagiconline.com]On Behalf Of Benyamene'
> ZeAbe' Akella
> Sent: Friday, October 08, 1999 12:29 PM
> To: traveller@lists.imagiconline.com
> Subject: Re: Firing two guns at once
>
>
> > The one that got me thinking was the comment about dominate eye and
> > hand.  See, I'm very righthanded, but left eye dominate.
>
> That post intrigued me as well, Jesse was the author, wasn't he?
> How common
> is this cross-dominance? I have never heard of such a thing, but
> it brought
> to mind the way I shoot. For firearms and bows I am right handed,
> but when I
> shoot a wrist-rocket slingshot I am left-handed. When I first noticed this
> quirk (actually a friend pointed it out) I tried to train myself to shoot
> right-handed. I couldn't hit a tree that way, much less a ground squirrel.
> Switched back to my left and could flip a squirrel at fifty paces.
>

------------------------------

Date: Sat, 9 Oct 1999 17:16:18 -0700
From: "Jesse DeGraff" <fenris@slip.net>
Subject: RE: Firing two guns at once

> What do you do with all the partial clips? :-)

> Leonard Erickson (aka Shadow)
>  shadow@krypton.rain.com        <--preferred
> leonard@qiclab.scn.rain.com     <--last resort
>



Put it right back where you got the fresh one from in case you're having a
REALLY bad day :)

Jesse

------------------------------

Date: Sat, 9 Oct 1999 17:19:15 -0700
From: "Jesse DeGraff" <fenris@slip.net>
Subject: RE: Firing two guns at once

I'm not so sure about the difficult classification (but then I'm not a rules
fiend either ;) , unless you're doing it for the first time.  Then it's
FUBAR city :)  When it's routinely practiced like any other gunfighting
skill, you can do it blindfolded and VERY quick.

Jesse




> -----Original Message-----
> From: owner-traveller@lists.imagiconline.com
> [mailto:owner-traveller@lists.imagiconline.com]On Behalf Of
> Sethkimmel@aol.com
> Sent: Friday, October 08, 1999 2:29 PM
> To: traveller@lists.imagiconline.com
> Subject: Re: Firing two guns at once
>
>
> In a message dated 10/8/99 8:11:32 PM !!!First Boot!!!,
> shadow@krypton.rain.com writes:
>
> << What do you do with all the partial clips? :-) >>
>
> for a semi auto pistol, you grasp the new full mag in you off
> hand between
> thumb and index finger. You drop the partially empty mag into the
> SAME hand
> and grab it with the other fingers, and then insert the new mag. You then
> place the partially empty mag into your gunbelt, but NOT into an
> empty ammo
> pouch (so it doesn't get confused for a full one). Since you are
> juggling TWO
> pistol magazines in your off hand, I would consider this a
> difficult task in
> the various Traveller rule mechanics...
>

------------------------------

Date: Sat, 9 Oct 1999 17:21:20 -0700
From: "Jesse DeGraff" <fenris@slip.net>
Subject: RE: Firing two guns at once

Right on, brother!

Jesse




> -----Original Message-----
> From: owner-traveller@lists.imagiconline.com
> [mailto:owner-traveller@lists.imagiconline.com]On Behalf Of Alex Ingram
> Sent: Friday, October 08, 1999 7:56 PM
> To: traveller@lists.imagiconline.com
> Subject: Firing two guns at once
> 
> 
> As a former Army pistol team member and long-time combat 
> USPSA-IPSC shooter it
> makes no sense to fire a pistol in each hand unless you like 
> wasting alot of
> ammo. The chances of actually hitting your target is low, maybe 
> 20% and that's
> if you're experienced.. Only an rank amateur or movie rambo would 
> ever do this.
> It makes more sense to buy a high quality carry weapon and load up with
> additional magazines for the same amount of weight. If you want 
> volume get a
> submachine gun like an MP5K.
> 
> Alex Ingram
> 
> 

------------------------------

End of Traveller-digest V1999 #1179
***********************************

To unsubscribe to Traveller-Digest, send the command:

unsubscribe traveller-digest

in the body of a message to "traveller-request@lists.imagiconline.com".
If you want to subscribe something other than the account the mail is
coming from, such as a local redistribution list, then append that
address to the "subscribe" command; for example, to subscribe
"local-traveller":

subscribe traveller-digest local-traveller@your.domain.net

A non-digest (direct mail) version of this list is also available; to
subscribe to that instead, replace all instances of "traveller-digest"
in the commands above with "traveller".

Multi-Player Games Network http://www.mpgn.com
